A new and unique horror game involving... doors. ❗❗ We recommend entering without any help or guide; use each death as a lesson.
Monsters
ambush
Ambush is a deadly entity in doors appearing in the Hotel.
Rush
Rush flickers the lights as a warning before speeding through multiple rooms and disappearing when it hits an unopened door.
seek
Seek is a major hostile entity in DOORS, and the secondary antagonist of the Hotel .
figure
Figure is the main hostile entity in DOORS and the main antagonist of the Hotel. Figure appears in The Library and The Electrical Room.
Screech
Screech is a hostile entity in DOORS that originates in the Hotel, and is always present in dark rooms and The Greenhouse. It is a belligerent entity that will bite players if they don’t look at it after its “psst!” sound is displayed.
jeff
Jefftholomew Von Tentickle, or simply known as Jeff, is a friendly entity that resides in the Hotel at Door 52.
bob
Bob Skellyfriend, or simply Bob, is a minor entity that can be found at Jeff’s Shop in the Hotel, sitting next to El Goblino.
jack
Jack is a minor entity in DOORS, residing in the Hotel. Its main purpose is to frighten players, as it does no damage.
Sally
Sally, also referred to as Window by the community prior to her name reveal, is a minor entity in DOORS. Before the Hotel+ Update, she could randomly appear during your run in The Hotel briefly on the windows as a rare easter egg.
el goblino
El Goblino Peque Carmine IV, or simply El Goblino, is a docile and talkative entity that can only appear at Jeff Shop in the Hotel.
halt
Halt is a supporting hostile entity in DOORS, appearing in the Hotel. The room it inhabits will always be a long, narrow hallway known as ‘The Halt Hallway’.
eyes
Eyes are a supporting hostile entity in DOORS, appearing in the Hotel. Eyes has a chance to spawn once the player opens the door to a new room; however, Eyes will spawn more often in The Greenhouse, and in Super Hard Mode.
timothy
Timothy is a minor entity in DOORS, spawning in containers in the Hotel.
banana
The banana peel is an April fools prank, it is usually found in the room with Jeff The Killer.
dupe
Dupe is a supporting hostile entity of DOORS, appearing in the Hotel, and appears in rooms with two or more numbered doors, typically in larger rooms.
glitch
Glitch is a pivotal and mysterious entity in DOORS, residing in the Hotel and The Rooms. It acts as a failsafe for players when a room fails to generate correctly, or if a player gets glitched outside of the map.
guiding light
Guiding Light is a helpful and friendly entity in DOORS, first appearing in the Hotel and The Mines. The main purpose of it is to assist the player/s by emitting a blue aura in certain areas, as well as providing helpful tips upon the player’s death.
hide
Hide is a miscellaneous hostile entity, residing in every hiding spot that can be found (closets and beds) in the Hotel. Its main purpose is to kick out players who hide in a hiding spot for too long in order to encourage progression.
shadow
Shadow is a minor entity in DOORS, appearing when the player enters a new room in the Hotel. It is one of the rarest entities that can be encountered in the Hotel.
jeff the killer
Jeff the killer is in the April fools event. it is commonly found in rooms 20 and higher.
Dread
Dread appears as a white and lightly deformed blue sponge-shaped face with many hollowed-out hole-spots. Its upper half has many of what looks like eyes.
snare
Snare is a minor entity in DOORS, residing in The Hotel and appearing exclusively in The Courtyard and The Greenhouse. It serves as an obstacle during these doors and a trap that will stop players from hiding from hostile entities.
Hazards
Fallen chandelier
Fallen Chandeliers appear as Chandeliers, but have fallen from the ceiling and combusted into flames.
seek hands
Their design is very simple, being large arms, seemingly missing a thumb. Made entirely out of black goo.
banana
The banana peel is an April fools prank, it is usually found in any room with the SUPER HARD MODE!!! modifier.
Evil key
This key does not have a number for the door, but leads to a door with dupe.