Doors

A new and unique horror game involving... doors. ❗❗ We recommend entering without any help or guide; use each death as a lesson.

Monsters

ambush

Ambush is a deadly entity in doors appearing in the Hotel.

Rush

Rush flickers the lights as a warning before speeding through multiple rooms and disappearing when it hits an unopened door.

seek

Seek is a major hostile entity in DOORS, and the secondary antagonist of the Hotel .

figure

Figure is the main hostile entity in DOORS and the main antagonist of the Hotel. Figure appears in The Library and The Electrical Room.

Screech

Screech is a hostile entity in DOORS that originates in the Hotel, and is always present in dark rooms and The Greenhouse. It is a belligerent entity that will bite players if they don’t look at it after its “psst!” sound is displayed.

jeff

Jefftholomew Von Tentickle,[2] or simply known as Jeff, is a friendly entity that resides in the Hotel at Door 52.

bob

Bob Skellyfriend[1], or simply Bob, is a minor entity that can be found at Jeff’s Shop in the Hotel, sitting next to El Goblino.

jack

Jack is a minor entity in DOORS, residing in the Hotel. Its main purpose is to frighten players, as it does no damage.

window

Window, also referred to as its filename Sally, is a minor entity in DOORS, residing in the Hotel and the Lobby.

el goblino

El Goblino Peque Carmine IV[1], or simply El Goblino, is a docile and talkative entity that can only appear at Jeff Shop in the Hotel.

halt

Halt is a supporting hostile entity in DOORS, appearing in the Hotel. The room it inhabits will always be a long, narrow hallway known as ‘The Halt Hallway’.

eyes

Eyes are a supporting hostile entity in DOORS, appearing in the HotelEyes has a chance to spawn once the player opens the door to a new room; however, Eyes will spawn more often in The Greenhouse, and in Super Hard Mode.

timothy

Timothy is a minor entity in DOORS, spawning in containers in the Hotel.

banana

The banana peel is an April fools prank, it is usually found in the room with Jeff The Killer.

fake key

This key does not have a number for the door, but leads to a door with dupe.

dupe

Dupe is a supporting hostile entity of DOORS, appearing in the Hotel, and appears in rooms with two or more numbered doors, typically in larger rooms.

glitch

Glitch is a pivotal and mysterious entity in DOORS, residing in the Hotel and The Rooms. It acts as a failsafe for players when a room fails to generate correctly, or if a player gets glitched outside of the map, and formerly teleported players back to their group in a multiplayer run; this role has been given to Void.

guiding
light

Guiding Light is a helpful and friendly entity in DOORS, first appearing in the Hotel. The main purpose of it is to assist the player/s by emitting a blue aura in certain areas, as well as providing helpful tips upon the player’s death.

hide

Hide is a miscellaneous hostile entity, residing in every hiding spot that can be found (closets and beds) in the Hotel. Its main purpose is to kick out players who hide in a hiding spot for too long in order to encourage progression.

shadow

Shadow is a minor entity in DOORS, appearing when the player enters a new room in the Hotel. It is one of the rarest entities that can be encountered in the Hotel.

jeff the killer

Jeff the killer is in the April fools event. it is commonly found in rooms 20 and higher.

 

A-60

It is an entity that usualy spawns in room A-60 .

A-90

A-90 usualy spawns in room A-90 first it transforms into a stop sign if you move he will give you a jumpscare.

A-120

Dread

Dread appears as a white and lightly deformed blue sponge-shaped face with many hollowed-out hole-spots. Its upper half has many of what looks like eyes.

Queen Grumble

The Queen Grumble is the queen of the Grumbles, being a matured Giggle; a giant, beige-colored creature with 8 tentacles, a smiling mouth with 20 white teeth, a tongue, small pink lips, two large pink eyes.

Grumble

Grumbles initially make their appearance in The Nest, immediately following the end of the first Seek chase. A total of 5 Grumbles, including the Queen Grumble, patrol The Nest. 

Giggle

Giggles are attached to the ceiling of a room with their face fronting the floor, periodically giggling, which players can hear if they are nearby. If a player walks under or very close to a Giggle in this position, the Giggle will immediately detach itself from the ceiling and drop down onto the player’s face.

Gloom bats

Gloombats are neutral entities that appear in The Mines. They won’t directly attack the player unless they are provoked.

snare

Snare is a minor entity in DOORS, residing in The Hotel and appearing exclusively in The Courtyard and The Greenhouse. It serves as an obstacle during these doors and a trap that will stop players from hiding from hostile entities.

snare

Snare is a minor entity in DOORS, residing in The Hotel and appearing exclusively in The Courtyard and The Greenhouse. It serves as an obstacle during these doors and a trap that will stop players from hiding from hostile entities.

snare

Snare is a minor entity in DOORS, residing in The Hotel and appearing exclusively in The Courtyard and The Greenhouse. It serves as an obstacle during these doors and a trap that will stop players from hiding from hostile entities.

blitz

Blitz is a major hostile entity in DOORS, being the quinary antagonist of The Hotel and recurring antagonist of The Castle. It is one of the most frequent threats in DOORS, flickering the lights and rushing through rooms, while backtracking until reaching an unopened door.

Haste

Haste is one of the main antagonists in the Roblox horror-game Doors, specifically appearing as the main antagonist of “The Backdoor” sub-floor.

Shriek

Shrieks are hostile entities in DOORS and recurring antagonists in The Mines, primarily appearing in The Nest.

lookman

The Lookman behaves similarly to eyes because the whole character is a reference to the beta version of Eyes, with the same name and design. The only difference is that the Lookman damages a player once, then teleports to a different position.