Doors-The Mines

A doors floor, before the mines + update you had to finish the Hotel, but now you just need to create an elevator and choose"The Mines" button and down you go.

Monsters

ambush

Ambush is a lethal uncommon entity in DOORS, appearing in both The Hotel and The Mines.

Rush

Rush is a major hostile entity in DOORS. It is one of the most frequent threats in both The Hotel and The Mines.

seek

Seek is a major entity in DOORS, serving as the secondary antagonist of The Hotel and the main antagonist in The Mines. Seek appears in two chase sequences in The Hotel (The Grand Hallway), two chase sequences in The Mines (The Caverns and The Sewage Pipes), a boss fight in The Dam, and during the ending cutscene in The Woods.

figure

The Figure is one of the main hostile entities in DOORS, being the main antagonist of The Hotel and the tertiary antagonist of The Mines. It appears as a “boss fight” in The Library and The Electrical Room (Hotel) and as a mini-boss fight in The Shafts (Mines).

Screech

Screech is a hostile entity in DOORS that resides in The Hotel and The Mines. In The Hotel, they have a chance to spawn in any dark room; in The Mines, they can spawn in almost any room, regardless of light level.

jeff

Jeff Shop (stylized as JeFF ꙄHOP) is a safe area. It always appears in a pre-generated location after The Library in The Hotel and after The Nest in The Mines. This room is always guaranteed to spawn.

bob

Bob, also called Bob Skellyfriend, is a minor entity that can be found at Jeff’s Shop in The Hotel and The Mines, sitting next to El Goblino.

jack

Jack is a minor entity in DOORS, residing in the Hotel and the Mines. Its main purpose is to frighten players, as it does no damage.

el goblino

El Goblino is capable of talking to the player through interaction. He will only provide the player with three lines of dialogue before going silent for the rest of the run. 

halt

Halt is a supporting hostile entity in DOORS, appearing in The Hotel and The Mines, inhabiting The Dining Hall and The Bridges respectively.

eyes

The Eyes are a supporting hostile entity in DOORS, appearing in The Hotel and The Mines. Eyes have a chance to spawn once the player opens the door to a new room.

dupe

Dupe is a hostile entity in DOORS, appearing in The Hotel and The Mines, mainly in rooms with two or more numbered doors, typically in larger multi-door rooms. Dupe was one of the entities introduced in the Hotel+ Update.

glitch

Glitch is a strange and mysterious entity in DOORS found on every floor and sub-floor. Glitch primarily acts as a failsafe when certain in-game bugs/glitches occur.

guiding
light

Guiding Light, also named Moonlight, is a mysterious light blue aura and the overarching protagonist of DOORS known for its helpful and welcoming nature.

hide

Hide is a miscellaneous hostile entity that resides in hiding spots that can be found in The Hotel and The Mines. Its main purpose is to kick out players who hide in a hiding spot for too long in order to encourage progression

Dread

Dread appears as a white and lightly deformed blue sponge-shaped face with many hollowed-out hole-spots. Its upper half has many of what looks like eyes.

Queen Grumble

The Queen Grumble is the queen of the Grumbles, being a matured Giggle; a giant, beige-colored creature with 8 tentacles, a smiling mouth with 20 white teeth, a tongue, small pink lips, two large pink eyes.

Grumble

Grumbles initially make their appearance in The Nest, immediately following the end of the first Seek chase. A total of 5 Grumbles, including the Queen Grumble, patrol The Nest. 

Giggle

Giggles are attached to the ceiling of a room with their face fronting the floor, periodically giggling, which players can hear if they are nearby. If a player walks under or very close to a Giggle in this position, the Giggle will immediately detach itself from the ceiling and drop down onto the player’s face.

Gloom bats

Gloombats are neutral entities that appear in The Mines. They won’t directly attack the player unless they are provoked.

snare

Snare is a minor entity in DOORS, residing in The Hotel and appearing exclusively in The Courtyard and The Greenhouse. It serves as an obstacle during these doors and a trap that will stop players from hiding from hostile entities.

Shriek

Shrieks are hostile entities in DOORS and recurring antagonists in The Mines, primarily appearing in The Nest.

A new and unique horror game involving... doors. ❗❗ We recommend entering without any help or guide; use each death as a lesson.

Hazards

Firedamp

Flammable gas leaks that can explode if a player uses a lighter. They can also cause players to suffocate from asphyxiation if they stay in the room for too long.

Floods

Floods are common hazards/events that may randomly occur in random rooms of The Mines.

Gloombat Eggs

Gloombat Eggs have a slimy appearance; they appear as various assortments of eggs embedded into the ground.

Minecart

Minecarts are objects that are present in The Mines. They have two mechanics: they can be used to unlock the next door by breaking wooden planks, and they can be ridden in the Seek minecart chase.

staglamites

Stalagmites are located in the middle of Broken Bridges, specifically, in the Broken Bridges section, if the player jumps too early towards a broken bridge, the player will fall into the spikes and die with their torso being brutally impaled by them.

wooden barrier

Wooden Barriers appear in the Minecart Rail section, it appears to be a obstacle where players must crouch in order to get past.

bob

Bob Skellyfriend[1], or simply Bob, is a minor entity that can be found at Jeff’s Shop in the Hotel, sitting next to El Goblino.

jack

Jack is a minor entity in DOORS, residing in the Hotel. Its main purpose is to frighten players, as it does no damage.

window

Window, also referred to as its filename Sally, is a minor entity in DOORS, residing in the Hotel and the Lobby.

el goblino

El Goblino Peque Carmine IV[1], or simply El Goblino, is a docile and talkative entity that can only appear at Jeff Shop in the Hotel.

halt

Halt is a supporting hostile entity in DOORS, appearing in the Hotel. The room it inhabits will always be a long, narrow hallway known as ‘The Halt Hallway’.

eyes

Eyes are a supporting hostile entity in DOORS, appearing in the HotelEyes has a chance to spawn once the player opens the door to a new room; however, Eyes will spawn more often in The Greenhouse, and in Super Hard Mode.

dupe

Dupe is a supporting hostile entity of DOORS, appearing in the Hotel, and appears in rooms with two or more numbered doors, typically in larger rooms.

glitch

Glitch is a pivotal and mysterious entity in DOORS, residing in the Hotel and The Rooms. It acts as a failsafe for players when a room fails to generate correctly, or if a player gets glitched outside of the map, and formerly teleported players back to their group in a multiplayer run; this role has been given to Void.

guiding
light

Guiding Light is a helpful and friendly entity in DOORS, first appearing in the Hotel. The main purpose of it is to assist the player/s by emitting a blue aura in certain areas, as well as providing helpful tips upon the player’s death.

hide

Hide is a miscellaneous hostile entity, residing in every hiding spot that can be found (closets and beds) in the Hotel. Its main purpose is to kick out players who hide in a hiding spot for too long in order to encourage progression.

shadow

Shadow is a minor entity in DOORS, appearing when the player enters a new room in the Hotel. It is one of the rarest entities that can be encountered in the Hotel.

Dread

Dread appears as a white and lightly deformed blue sponge-shaped face with many hollowed-out hole-spots. Its upper half has many of what looks like eyes.

Queen Grumble

The Queen Grumble is the queen of the Grumbles, being a matured Giggle; a giant, beige-colored creature with 8 tentacles, a smiling mouth with 20 white teeth, a tongue, small pink lips, two large pink eyes.

Grumble

Grumbles initially make their appearance in The Nest, immediately following the end of the first Seek chase. A total of 5 Grumbles, including the Queen Grumble, patrol The Nest. 

Giggle

Giggles are attached to the ceiling of a room with their face fronting the floor, periodically giggling, which players can hear if they are nearby. If a player walks under or very close to a Giggle in this position, the Giggle will immediately detach itself from the ceiling and drop down onto the player’s face.

Gloom bats

Gloombats are neutral entities that appear in The Mines. They won’t directly attack the player unless they are provoked.

snare

Snare is a minor entity in DOORS, residing in The Hotel and appearing exclusively in The Courtyard and The Greenhouse. It serves as an obstacle during these doors and a trap that will stop players from hiding from hostile entities.

Shriek

Shrieks are hostile entities in DOORS and recurring antagonists in The Mines, primarily appearing in The Nest.